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| 1 | Real-Time Watercolor for Animation显示文摘我们允许的现在的算法与水彩颜料画外观的 3D 景色的即时显示。我们的途径提供视觉复杂性的适当简化,模仿水彩颜料的典型自然效果,;提供二种必要的画技术:wet-on-wet;wet-on-dry 画。我们基于图象空间处理而非在准确模拟上专注于有效算法。这允许 3D 景色的即时显示。在一张动画期间,高 frame-to-frame 连贯能由于一个稳定的分割计划被完成。最后,我们无缝地从 3D 景色用信息把光滑的照明集成到水彩颜料图象。 | Thomas Luft Oliver Deussen | 2006 | Journal of Computer Science & Technology2006,21,2: | 7 |
| 2 | Approximate image-based tree-modeling using particle flows显示文摘 | Boris Neubert Thomas Franken Oliver Deussen | 2007 | ACM Transactions on Graphics (TOG)2007,,3: | 2 |
| 3 | 非规则三维建筑模型的保结构变形显示文摘为了快速生成大量与输入风格一致的三维建筑模型,提出一种针对非规则三维建筑模型的保结构交互式变形技术.该技术以一般的三维网格模型作为输入,经过若干预处理操作形成带标记的包围盒层次结构,以此作为变形操作的分析基础.变形算法的核心思想是将原始的复杂结构分解为一组一维的结构序列,然后逐条对一维结构序列施加变形操作.在对一维结构序列的变形过程中尽可能以可重复的元素来填充变形空间,实现对输入结构特点的保持.实验结果表明,该技术可用于各种不同风格的建筑模型. | 林金杰 Daniel Cohen-Or 张皓 梁成 Andrei Sharf Oliver Deussen 陈宝权 | 2012 | 计算机辅助设计与图形学学报2012,24,2: | 1 |
| 4 | 基于格式塔的建筑物图画抽象显示文摘格式塔(Gestalt)理论总结了人类认知规则、模式和语义的若干规律,已有大量的研究针对独立的格式塔规则建立计算模型,但建立多个格式塔规则相互作用的耦合模型仍然是一个挑战.基于格式塔理论的若干主要规则建立了一个针对多个格式塔规则耦合的计算模型,并将该模型用于建筑物线画图的抽象;通过减少图画中重复结构元素的数目,或者将复杂的结构用简单结构替换的方式对建筑物结构进行概括和抽象.实验结果表明,该方法可以应用于风格各异的建筑物线画图,并可以扩展到其他类型的图画以及三维模型. | 南亮亮 Andrei Sharf 谢科 Tien-Tsin Wong Oliver Deussen Daniel Cohen-Or 陈宝权 | 2012 | 计算机辅助设计与图形学学报2012,24,2: | 1 |
| 5 | Solid texture synthesis from 2D exemplars显示文摘 | Johannes Kopf Chi-Wing Fu Daniel Cohen-Or Oliver Deussen Dani Lischinski Tien-Tsin Wong | 2007 | ACM Transactions on Graphics (TOG)2007,,3: | 1 |
| 6 | Floating points:A method for computing stipple drawings显示文摘 | OLIVER DEUSSEN STEFAN HILLER CORNELIUS VAN OVERVELD | 2000 | Computer Graphics Forum2000,,: | 1 |
| 7 | Balanced-partitioning treemapping method for digital hierarchical dataset显示文摘Background The problem of visualizing a hierarchical dataset is an important and useful technique in many real-life situations.Folder systems,stock markets,and other hierarchical-related datasets can use this tech-nique to better understand the structure and dynamic variation of the dataset.Traditional space-filling(square)-based methods have the advantages of compact space usage and node size as opposed to diagram-based methods.Space-filling-based methods have two main research directions:static and dynamic performance.Methods This study presented a treemapping method based on balanced partitioning that enables excellent aspect ratios in one variant,good temporal coherence for dynamic data in another,and in the third,a satisfactory compromise between these two aspects.To layout a treemap,all the children of a node were divided into two groups,which were then further divided until groups of single elements were reached.After this,these groups were combined to form a rectangle representing the parent node.This process was performed for each layer of the hierarchical dataset.For the first variant from the partitioning,the child elements were sorted and two groups,sized as equally as possible,were built from both big and small elements(size-balanced partition).This achieved satisfactory aspect ratios for the rec-tangles but less so temporal coherence(dynamic).For the second variant,the sequence of children was taken and from this,groups,sized as equally as possible,were created without the need for sorting(sequence-based,good compromise between aspect ratio and temporal coherency).For the third variant,the children were split into two groups of equal cardinalities,regardless of their size(number-balanced,worse aspect ratios but good temporal coherence).Results This study evaluated the aspect ratios and dynamic stability of the employed methods and proposed a new metric that measures the visual difference between rectangles during their movement to represent temporally changing inputs.Conclusion This study demonstrated that the proposed method of treemapping via balanced partitioning outperformed the state-of-the-art methods for several real-world datasets. | Cong FENG Minglun GONG Oliver DEUSSEN | 2022 | Virtual Reality & Intelligent Hardware2022,4,4: | 0 |